Technical artist (UE4)

tinyBuild,Posted 3 years ago

Full time

Negotiable

Relocate, Remote, Hilversum

tinyBuild is a Seattle-based indie label that started when two guys made an indie game called No Time to Explain. Since 2011, the studio expanded to two more locations in Amsterdam and Riga, Latvia and brought you hits like Hello Neighbor, Graveyard Keeper, Party Hard, Clustertruck, and SpeedRunners.

​We bring games to Steam, Xbox One, PS4, and Nintendo Switch. You may have seen us doing obnoxiously orange booths at PAX. 

What are you working on?
  • The name of the project(s): Hello Neighbor 2
  • At what stage of the project(s)? В разработке
  • Platforms: PC, Console
For which tasks (responsibilities)?
  • Shaders, materials creation from scratch, and working with existing ones

  • Creating and optimizing in-game graphic content, improving the quality of the game’s visual components

  • Developing, implementing and supporting new technical solutions for our artists

  • Maintenance of technical documentation 

  • Searching for third-party graphics solutions and optimizing them for the project

  • Monitoring and supervising the overall art department work from the technical standpoint

What kind of professional are we looking for?
  • Minimum 1-year experience as a technical artist in game development

  • Excellent knowledge of UE

  • Excellent knowledge of 3D graphics creation pipeline - from modeling to implementation and tuning in UE

  • Experience with version control systems

  • Understanding of UE rendering pipeline principles

tinyBuild

Company type: developer, publisher

Employees: 201-500

Platforms: PC, Console

Genres: Action, Adventure, Role-playing, Simulation, Shooter, Fighting, Platformer

https://www.tinybuild.com/

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